Resolution gate, the constant struggle between developers and fan boys alike to push the 1080p mantra on us and tell the gaming community that a certain platform is better than the other. Although I will admit, I do appreciate a good looking game. I avidly make the case that a game’s frame rate is much more important than its resolution.
In my personal opinion, I’ve never been an advocate of a super high resolution. Yes it is great to play a dazzling game in crisp 1080p of 1440p, but I have played numerous games that run in 720p and look perfectly fine. In fact, Mario Kart 8 currently runs at native 720p.
The catch to Mario Kart 8? It runs at 60 frames per second for most of its play. Why is that so important? Simply put, it makes the game play feel much more smooth and fluid.
If a game has a smooth frame rate it can help the player feel much more engrossed in the world. For example, in Ubisoft’s recently released game Watch_Dogs we see this as a prime example. I thoroughly enjoyed my time in that world and many times found myself lost in its world entirely.
The problem was that at times the frame rate would drop to a slow crawl. Things like big explosions or other events that involve a lot of different reactions going on can bring the frame rate plunging down. These are the sorts of things that completely took me out of the game. They didn’t occur a lot in my play on the PlayStation 4, but when they did it really pulled me out of the experience of Watch_Dogs and reminded me I was playing a video game.
Like I’ve said before, it’s always nice to have a high resolution, but at its core, frame rate is a much more important issue. Seeing so much fuss over resolution and not much, although some, being focused on frame rate makes me shake my head. Yes I can’t wait to play these upcoming, beautiful, HD games, but if there’s a chance that the frame rate stutters along, you can count me as worried.