Unity Could Breathe New Life Into Assassin’s Creed Stale Formula

I’ve always been a fan of the Assassin’s Creed series. Something about traversing the rooftops, stalking targets and killing enemies in a stealth fashion is something that I find very enjoyable. Although I have fun with the series, many people say that it’s formula has grown stale and I have to somewhat agree with them. The newest installment aims to change that, as it adds a cooperative functionality to the campaign. Will this change be enough to revitalize the series to many gamers? Let’s take a look.


Assassin’s Creed Unity is Ubisoft first real shot at a true installment of their popular series on the PlayStation 4 and Xbox One. The big hook in this game is, by the nature of its name Unity, is being able to play with a friend or a group of friends. Although it seems that the combat itself may have not changed, I think that this foray into a multiplayer game may take the game’s fun factor to a new level.

Whenever I’ve played any Assassin’s Creed games there was always this sort of planning going on in my head. For instance, let’s say that I’m perched up on a building and I see a enemies roaming around about 10 feet apart from each other. In previous games I would have to drop down on one and then engage in combat with the other enemy.

In Unity when playing with friends, there will finally be more of a “band of assassin’s” feel to it. We can time our attacks and take them both down with aerial takedowns. I also believe that we may see more complex situations integrated into the missions if and when we are playing with a  group of buddies.

Now my biggest condition is that I want to be able to switch in and out of this feature. Although I think that being able to play with a group of friends could add a completely different feel to the series, I also think that gamers should be able to  choose their play style. If someone doesn’t want to be annoyed with requests and interruptions, then I think they should be able to chose a single player, non-online game, sort of like Ubisoft’s own Watch_Dogs did.

I don’t know how many of the missions are going to be co-op enabled, but I am excited to see what Ubisoft is going to bring to the table. I know that the Assassin’s Creed formula is starting to grow stale, but with a few innovations and some hard work, I believe that those who walked away from the series may finally pick it up once again.


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