Traversal In Assassin’s Creed Unity Is Changing For The Better

Assassin’s Creed is a franchise that I’ve always been a big fan of. Although in recent years some fans have criticized certain games (I’m looking at you Connor), I’ve still enjoyed my time with the series and have been anxiously anticipating the release of Ubisoft’s newest journey into the Assassin vs Templar battle, Assassin’s Creed Unity. What has me most excited though is something that others may have looked over, the movement itself.

 

Being a third-person action game, the Assassin’s Creed series has always shown its protagonist at the forefront of all of its game play. That means that the person controlling the cloaked killer is always staring right at the character model and seeing the animations up close and personal.

Even though I do enjoy the series a lot, I will admit that this has lead to the movement itself getting a bit stale. It seemed that the animations from Assassin’s Creed II were still in the game and we hadn’t seen much change since we were playing as Ezio.

With multiple games and years of exposure to these animations, things started to feel old and even though we were getting new characters and settings, it really just felt like the same old game.

Things seem to be changing in Unity, as Ubisoft has been focusing on traversal pretty heavily. Ubisoft says they’ve worked with many people in the industry and have revamped the free running or parkour system in the game. This is very evident by watching videos that have come out during E3 and Gamescom as we’ve seen Arno climb up and down buildings in ways that Altair, Ezio, Connor and Edward never could.

Along with this revamped system, we also get the option to sneak by holding one of the triggers on the controller. This will make Arno crouch down and be able to use cover and the shadows in a way we have never seen before.

I’ve always thought this was a weird thing to never be able to manually do as being an assassin requires sneaking and this long awaited feature is great to see being added to the game.

All in all, I believe that these changes to the movement in Unity are really going to freshen the game up a bit. From the videos I’ve watched, the changes make Unity look like a true addition to a series many people once loved. I know I’m sure as hell excited for Unity and I know that the traversal system, along with the ability to sneak, gives it the chance to be one of the best in the series.

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