We all know the mess that was Assassin’s Creed Unity’s launch. There were gaming breaking glitches, frame rate troubles and faces literally just not appearing on skulls. All of these things piled up to show that Unity was rushed out of the door and little polish was put on the game before it hit store shelves. With the announcement of Syndicate, the new game in the AC line, we all know that Ubisoft must make sure this title is damn near perfect when it hits gamers hands.
It’s not a surprise that Unity was rushed out of the door. When you get a multi-gig patch that replaces whole chunks of data from a game like Unity did, it raises some obvious questions about how much care was actually put into the game pre-launch.
Looking back, I wasn’t as mad as many were about Unity’s launch, but the anger and general disappointment was understandable. For many people Unity was simply unplayable and the amount of bugs found in the world and in the game was through the roof.
Needless to say, this is why Syndicate has to be perfect. It cannot falter too much in any one aspect because it will me held under a microscope more than any game in recent memory.
I’m not saying this is a bad thing either, or that it isn’t Ubisoft’s fault for making it come to this. Had Unity come out and have had a smooth launch, then gamers would not have been so critical of it,
Syndicate has to have great characters, a fun environment, smooth frame rate, and that special something to make it a great title that the general gaming audience will enjoy. This game cannot come out and be a 7/10 or even an 8/10. For Ubisoft’s sake, it has to be a 9/10 or higher because even if it is an 8, it will get more scrutiny and be looked at with a much more critical eye because of ho rocky Unity was in it’s release window.
If Syndicate comes out as much of a mess as Unity originally was, I don’t think that I’ll be purchasing the next Assassin’s Creed game and as someone who is a big fan of what Ubisoft has brought to the table in the past, that really bums me out.